Observable Arrays
If you want to detect and respond to changes on one object or value, you'd use observables. If you want to detect and respond to changes of a collection of things, use an observableArray
. This is useful in many scenarios where you're displaying or editing multiple values and need repeated sections of UI to appear and disappear as items are added and removed.
Example:
var myObservableArray = fw.observableArray(); // myObservableArray() === [] myObservableArray.push('Some value'); // Adds the value and notifies observers // myObservableArray() === ['Some value']
To see how you can bind the observableArray
to a UI and let the user modify it, see the simple list example.
Instantiation¶
To create an observableArray you use fw.observableArray()
:
var myObservableArray = fw.observableArray();
If you want your observable array not to start empty, but to contain some initial items, pass those items as an array to the constructor. For example:
// This observable array initially contains three objects var anotherObservableArray = fw.observableArray([ { name: "Bungle", type: "Bear" }, { name: "George", type: "Hippo" }, { name: "Zippy", type: "Unknown" } ]);
Reading¶
Behind the scenes, an observableArray
is actually an observable whose value is an array (plus, observableArray
adds some additional features described below). So, you can get the underlying JavaScript array by invoking the observableArray
as a function with no parameters, just like any other observable. Then you can read information from that underlying array. For example,
alert('The length of the array is ' + myObservableArray().length); alert('The first element is ' + myObservableArray()[0]);
Technically you can use any of the native JavaScript array functions to operate on that underlying array, but normally there's a better alternative. Footwork's observableArray
has equivalent functions of its own, and they're more useful because:
- For functions that modify the contents of the array, such as
push
andsplice
Footwork's methods automatically trigger the dependency tracking mechanism so that all registered listeners are notified of the change, and your UI is automatically updated. - The syntax is more convenient. To call Footwork's
push
method, just writemyObservableArray.push(...)
. This is slightly nicer than calling the underlying array'spush
method by writingmyObservableArray().push(...)
.
Important
An observableArray tracks which objects are in the array, not the state of those objects
Simply putting an object into an observableArray
doesn't make all of that object's properties themselves observable. Of course, you can make those properties observable if you wish, but that's an independent choice. An observableArray
just tracks which objects it holds, and notifies listeners when objects are added or removed.
Finding and Manipulating Data¶
observableArray
exposes a familiar set of functions for modifying the contents of the array and notifying listeners.
Finding Data¶
indexOf
The indexOf
function returns the index of the first array item that equals your parameter. For example, myObservableArray.indexOf('Blah')
will return the zero-based index of the first array entry that equals Blah
, or the value -1
if no matching value was found.
slice
The slice
function is the observableArray
equivalent of the native JavaScript slice
function (i.e., it returns the entries of your array from a given start index up to a given end index). Calling myObservableArray.slice(...)
is equivalent to calling the same method on the underlying array (i.e., myObservableArray().slice(...)
).
Manipulating Data¶
All of these functions are equivalent to running the native JavaScript array functions on the underlying array, and then notifying listeners about the change:
-
push(value)
Adds a new item to the end of array.
-
pop()
Removes the last value from the array and returns it.
-
unshift(value)
Inserts a new item at the beginning of the array.
-
shift()
Removes the first value from the array and returns it.
-
reverse()
Reverses the order of the array and returns the
observableArray
(not the underlying array). -
sort()
Sorts the array contents and returns the
observableArray
.-
The default sort is alphabetical, but you can optionally pass a function to control how the array should be sorted. Your function should accept any two objects from the array and return a negative value if the first argument is smaller, a positive value is the second is smaller, or zero to treat them as equal. For example, to sort an array of 'person' objects by last name, you could write:
myObservableArray.sort(function (left, right) { return left.lastName == right.lastName ? 0 : (left.lastName < right.lastName ? -1 : 1); });
-
-
splice()
Removes and returns a given number of elements starting from a given index. For example,
myObservableArray.splice(1, 3)
removes three elements starting from index position 1 (i.e., the 2nd, 3rd, and 4th elements) and returns them as an array.
For more details about these observableArray
functions, see the equivalent documentation of the standard JavaScript array functions.
Removing Data¶
observableArray
adds some more useful methods for removing items that aren't found on JavaScript arrays by default:
-
remove(someItem )
Removes all values that equal
someItem
and returns them as an array. -
remove(function (item) { return item.age < 18; })
Removes all values whose
age
property is less than 18, and returns them as an array. -
removeAll(['Chad', 132, undefined])
Removes all values that equal
'Chad'
,123
, orundefined
and returns them as an array. -
removeAll()
Removes all values and returns them as an array.
destroy and destroyAll¶
The destroy
and destroyAll
functions are mainly intended as a convenience for developers using Ruby on Rails:
-
destroy(someItem)
Finds any objects in the array that equal
someItem
and gives them a special property called_destroy
with valuetrue
. -
destroy(function (someItem) { return someItem.age < 18; })
Finds any objects in the array whose
age
property is less than 18, and gives those objects a special property called_destroy
with valuetrue
. -
destroyAll(['Chad', 132, undefined])
Finds any objects in the array that equal
'Chad'
,123
, orundefined
and gives them a special property called_destroy
with valuetrue
. -
destroyAll()
Gives a special property called
_destroy
with valuetrue
to all objects in the array.
So, what's this _destroy
thing all about? It's only really interesting to Rails developers. The convention in Rails is that, when you pass into an action a JSON object graph, the framework can automatically convert it to an ActiveRecord object graph and then save it to your database. It knows which of the objects are already in your database, and issues the correct INSERT or UPDATE statements. To tell the framework to DELETE a record, you just mark it with _destroy
set to true
.
Note that when Footwork renders a foreach
binding, it automatically hides any objects marked with _destroy
equal to true
. So, you can have some kind of "delete" button that invokes the destroy(someItem)
method on the array, and this will immediately cause the specified item to vanish from the visible UI. Later, when you submit the JSON object graph to Rails, that item will also be deleted from the database (while the other array items will be inserted or updated as usual).
Suppressing Change Notifications¶
Normally, an observableArray
notifies its subscribers immediately, as soon as it's changed. But if an observableArray
is changed repeatedly or triggers expensive updates, you may get better performance by limiting or delaying change notifications. This is accomplished using the rateLimit
extender like this:
// Ensure it notifies about changes no more than once per 50-millisecond period myViewModel.myObservableArray.extend({ rateLimit: 50 });